My goal for this prototype was, to show that I can work with premade assets, and that I can recreate and expand set game mechanics.
Role: Solo developer
The idea to develop this engine originated from a previous university
assignment, where I had to create a simple 2D Platformer game.
My goal with this engine was to provide the user with tools that allow to set
the local gravity per tile/region for some unique gameplay scenarios.
Role: Solo developer
This was my first basic 2D Platformer Project.
To keep my 2D platformer unique, I took inspiration from Nintendo’s Super Mario Galaxy, to
implement walkable planets with their own gravity in the
scene.
Role: Solo developer