Portfolio

Histera is a free-to-play, fast-paced multiplayer shooter with a multitude of different weapons.
The arena switches between Eras to provide an ever-changing experience.

  • Developed in Unity with DOTS
  • Using in-preview Packages
  • 8 vs. 8 team based First-person shooter.

  • Role: Gameplay & Animation programmer

    My goal for this prototype was creating a proof of concept of translating a tabletop wargame to a digital version.
    This game allows players to play with their units individually in a turn based fashion, within 2 specific phases.

  • Developed in Unity3D
  • Based on Tabletop wargames
  • Play against AI or a friend.

  • Role: Solo developer

    A school project where I worked with 30+ students to deliver a narrative driven puzzle adventure game.

  • Developed in Unreal Engine using C++ and Blueprints
  • Implemented character animations based on gameplay and narrative
  • Released on Steam with 63k downloads.

  • Role: Gameplay & Animation programmer

    About me

    My name is Kevin, a Gameplay Programmer with experience in Art, Animation and Design.
    My most recent project I am worked on was Histera, an highly anticipated title of Stickylock Studio in Etten-Leur, the Netherlands.
    I am looking for new challenges and opportunities as a Gameplay / Animation Programmer.


    Who am I

  • A programmer, who is experienced in making projects in both Unity and Unreal Engine, while making use of C# (DOTS) and C++ with Unreal blueprints respectively
  • An enthusiastic, and flexible colleague with a passion for games
  • A gameplay programmer, who has experience with creating animation logic/blueprints and creating immersive player feedback
  • A team-player, with insights into Programming, Art, Animation, Design and Audio, who can determine dependencies and technical boundaries
  • A developer, who understands the technical artist workflow and has experience with rigging, animating, and creating shaders
  • A problem-solver, who aims to provide solutions and focuses on innovation to increase workflow
  • A constructor, who pushes forward and provides structure towards a successful project
  • A creative, who is curious and open to learning new things, as well as teaching others
  • A flexible team-member, who is used to working in a scrum environment making use of Jira, Trello, etc.
  • An optimist, who is approachable and has a positive/caring attitude towards the team and the projects.
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    Resume

    Education

    Game Programmer
    HBO, Bachelor

    September 2016 – June 2020
  • NHTV Breda
  • Propedeuse: attained (June 2017)
  • Certification: attained

  • Game Artist
    MBO 4

    September 2010 – June 2014
  • Mediacollege Amsterdam
  • Certification: attained
  • Work Experience

    Gameplay & Animation Programmer
    Stickylock Studios
    (Internship & Employment)

  • February 2020 – July 2024
  • Etten-Leur, The Netherlands
  • Entertainment Games

  • 3D Game Artist
    Vertigo Games
    (Internship)

  • September 2013 – January 2014
  • Rotterdam, The Netherlands
  • Entertainment Games

  • 3D Game Artist
    Focal Meditech
    (Internship & Employment)

  • February 2013 – August 2013
  • Tilburg, The Netherlands
  • Serious/Applied Games
  • Programming Skills

    Coding Languages

  • C#
  • C++
  • HTML
  • CSS

  • Game Engines

  • Unreal Engine
  • Unity

  • Software

  • Visual Studio Community
  • SourceTree
  • Axis Studio
  • Perforce
  • Github
  • Soft Skills

    Software

  • Blender
  • Adobe Photoshop
  • Adobe Illustrator

  • Scrum Tools

  • Jira
  • Trello

  • Human Languages

  • Dutch (native)
  • English C1
  • Download Resume

    Contact


    kevin.m.roelofs@gmail.com