OverClocked

Nov. 2016 – Jan. 2017

This project was an introduction to using the 3rd dimension and matrices in programming.

The goal for each player is to pick up a PC frame, fill it up with the right components, and send it out to acquire points.
My game was inspired by Ghost Town Games’ Overcooked.


                Image

What I learned:

  • Using OpenGL to render 3D models
  • Using 2D arrays as Tile Maps
  • Using those Tile Maps for map making and for Player-to-Environment collision
  • Applying inheritance and polymorphism for most of my classes
  • Set up parent and child relations for grouping of objects in the scene
  • I created my own action mappings which also allows local multiplayer
  • Loading .obj format files for static 3D models.

  • Development tools:

  • Visual Studio
  • C++
  • OpenGL
  • Contact


    kevin.m.roelofs@gmail.com