Kevin Roelofs - Gameplay Programmer
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Bone Voyage
Sept. 2018 - July 2019
Bone Voyage is a team project developed during my study at Breda University of Applied Sciences in Breda.
The team is composed of 30+ third-year students of Art-, Design-, Audio- and Programming disciplines.
Released on
Steam
Over 63k downloads as of July 2019
Made in Unreal Engine
Winner of INDIGOx Award 2019.
What I have contributed:
Implementing the animations for all characters such as their movement and dialogue actions
Implementing the basic movement of the Player and most of its core abilities
Providing the base for the Camera systems used in tight spaces
Implementing objects that the Player can interact with such as the ladder and quest items that can trigger dialogue or story events/cut-scenes
Enabling the developers to call dialogue specific animations during dialogue
What I learned:
Using C++ for the base structure of classes and Blueprints for implementing the logic
Utilizing Actor Components containing the logic for the abilities of the Player
How to implement the animations provided in the movement of the characters and their dialogue actions
Developing a narrative driven game within a big team and working with dependencies and project structure
Conducting code reviews to ensure that I and the other Programmers, are inline with the conventions we have set up and agreed to.
What I used:
Unreal Engine 4
Visual Studio
C++
Perforce
Jira
Swarm
What is next:
Bone Voyage has been released officially on 24th of June on
Steam
.
Small updates have been released to improve the player experience.
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Contact
kevin.m.roelofs@gmail.com
kevin.m.roelofs@gmail.com
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