Histera is a free-to-play, fast-paced multiplayer shooter with a multitude of different weapons.
The arena switches between Eras to provide an ever-changing experience.
Role: Gameplay & Animation programmer
Histera is a free-to-play, fast-paced multiplayer shooter with a multitude of different weapons.
The arena switches between Eras to provide an ever-changing experience.
Role: Gameplay & Animation programmer
My goal for this prototype was creating a proof of concept of translating a
tabletop wargame to a digital version.
This game allows players to play with their units individually in a turn based
fashion, within 2 specific phases.
Role: Solo developer
My name is Kevin, a Gameplay Programmer with experience in Art, Animation and Design.
My most recent project I am worked on was Histera, an highly anticipated title of Stickylock Studio in Etten-Leur, the Netherlands.
I am looking for new challenges and opportunities as a Gameplay / Animation Programmer.